![]() ![]() But then I spot the goons sporting the sort of clothing which would have been fashionable around the Salem Witch Trials, some two centuries before the fictional events in Gloomwood are reportedly taking place. It's just that they barely touch the last few years of the Victorian Age, as both guns would only see proper action in World War One. And I like the ranged options breaking the stealth norm of the sword cane backstabbing. It's a cool animation, don't get me wrong. Your trusty sidearm will be a service pistol that's resembling a Webley Revolver with the now recurring theme of top-break reloading. You'll get this in-game a bit late for the considerable punch it delivers. Take the firearms for instance: A fictional shotgun which resembles the Winchester Model 1897, has a loading mechanism more akin to earlier break-barrel designs. It's mostly a fantasy setting, even if Gloomwood's Store Page will claim "Victorian". Aided by an even stranger fellow going by the "G" initial, Doc is going to sneak by his captors when he's not slashing and blasting his way through, on the path towards uncovering this mystery. To what end, he's not willing to wait around and find out. StoryA peculiarly quiet doctor with a very particular set of skills has been abducted by sinister forces. Fixed various null refs and potential crashes.Set default text culture to Invariant Culture to help prevent non-English OS issues.Improved handling of broken/corrupt user.ini parsing.Fixed issue where tutorial prompts would appear even with tutorials turned off.Fixed key for padlock along Lighthouse coastal path not having correct id/description tags.Fixed issue where Fishdog bark/howl teasers would continue to play after they are disabled. ![]()
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